Tyler Wilson is THE definition of an artist. Everything he does exudes creativity, whether it be his shows, books, photographs or even they way he talks. But that's not all; Tyler also has an encyclopedic knowledge of virtually everything that has ever been released to the magic market.
Tyler Wilson is an incredible thinker, and with his second book now on the market, I had to catch up with him for an interview.
1) Your new book "Reinventing the Real" has gotten INCREDIBLE reviews. It's a really innovative book in terms of material and design. When did you decide it was time for a new book?
Believe it or not, I started writing Reinventing the Real while my first book, Dominatricks, was still at the printers! I knew it wasn’t going to be a quick process, so I got an early start. It took me four years to finish the book. I am the world's slowest writer (it took seven hours to pop out that sentence). It's not that the typing is slow, it's that I write, write, edit, re-write, edit, write more, edit more, and then write even more. I want it to be the best it can be. And then by that time, the trick will have changed over the course of many more performances, which means I need to start the writing/editing process all over again. I'm also easily distracted, so it works best if I do my writing on a park bench or in a canoe, otherwise I'll spend an unhealthy amount of time on the internet looking at pictures of cats.
2) This book is one of the easiest-to-read, most well-designed and original books I've ever seen. What did you emphasize the most when putting it together?
The magic. It always has to be about the magic. The format, design choices, and structure are all in place to compliment the magic. Did I mention the magic? Next priority was not misspelling “pork.”
3) Your new book is easily the most aesthetically pleasing book that I own. How did you go about designing it?
Thanks a lot, man. I happen to think it's pretty damn sexy, too. I'd love to take credit for it, but all the mammoth praise should go to the girl of the hour, Janice Baker. She's a professional designer out of Reno, Nevada. She's enormously talented, with killer style. When you're working on a book for four years, you naturally get certain design elements in your head with a rough outline for how you'd like it all laid out. But as soon as Janice got a hold of it, she blew my expectations out of the water. When I got the first drafts back, I had a smile from ear to ear, which was quite painful, actually (try stretching your mouth out that wide; you’ll probably tear something and look like Heath Ledger in Batman). She's in high demand in the corporate world, and it's easy to see why. You know the Subway logo? Well, she didn't design it, but she likes to eat there sometimes. You just can't go wrong with a cold cut trio. Where was I? Ah yes, Janice Baker. She's badass and I'm incredibly fortunate to have had her on my team for this project. Thanks, Janice!
4) In Reinventing The Real, every trick contains a hilarious presentation. How do you generally go about writing a presentation?
Each trick is different. Sometimes I have a solid trick but then hum and haw over the presentation. Other times I have a solid presentation but then hum and haw over the trick to put it with. It also very much depends on when/where I plan on using the trick; context is everything. A general rule of thumb I tend to adhere to is to keep presentations born out of normal, everyday experiences. If you look at traditional, observational stand-up comedy, it's the same type of thing. Audiences get into the performances because they can directly relate. If you have to start a presentation with a two-minute explanation of the socio-political climate in Norway, and how it affects the indo-Chinese Californians' thoughts on Spongebob, then you're fighting an uphill battle. That's not to suggest you should dumb everything down, but you need to ensure the audience understands exactly what they're about to see. Only by understanding can they appreciate. And only by appreciating can they be fooled pantsless. And then you can sell their pants on Craigslist. Free money!
5) One thing I was hugely impressed by is how well your book is credited. Jeff Prace and Rich Aviles both tell me on a regular basis that you are an encyclopedic knowledge on all magic... What are your thoughts on proper crediting?
Let it go on record that I man love Rich Aviles. Regarding your question, I'm less of a human encyclopedia and more of a human Wikipedia. I'm always updating my knowledge with earlier and earlier findings, with the occasional random edit to include Ke$ha. I'm fascinated by the history of magic and how the tricks, moves, and ideas have evolved over time to where we are today, so I love reading books that span hundreds of years. If you head over to cherryvillain.com, I have videos showing the often-surprising origins of magic’s classic plots.
When it comes to crediting, we need to separate a few things. First things first: crediting is only an issue when it comes to teaching. If you’re strictly a performer, then it’s perfectly okay if you don’t know nor even care about magic’s history. There’s nothing wrong with that. But things change the moment you decide to sell a trick/book/DVD. You take on a responsibility to research your material and ensure it’s fit for release.
When it comes down to it, if you create something, you’re awesome. Pat yourself on the back for the accomplishment. No joke, you’ve done something great and you should be proud of yourself for it. No one can take that away from you. Now, if you later find out someone else thought of it too and published it fifty years ago, does that diminish the work and creativity you put into it? Hellz no! If anything, you should feel even better that you’re on the same creative level as some of our past greats. You’re in great company. It’s nothing to feel bad about. But it DOES mean you can’t release the trick onto the market. You can continue performing it and feeling great about what you’ve done, but you simply can’t sell it. It would be the same if you created a cute mouse character with a high pitched voice and big round black ears. Disney might have some words for you. The kind of words not allowed in a Disney film.
The first thing research does is it prevents us from rehashing existing material. I can’t count how many times a magician has shown me a variation of a move, only for me to tell him that the move he based his on was a variation of an even older move, and his variation of the variation has now come full circle and recreated that original move! It’s the plot for Inception 2. Research prevents such duplication from cluttering the marketplace. The second thing crediting does is applaud and thank our past masters who have built such an amazing foundation for us to live on. Crediting isn’t a burden, it’s a celebration. It’s a wonderful thing. But you specifically asked about “proper crediting.” Crediting can be just listing names, but "proper crediting" must come from within. It's about being honest with yourself, citing any inspirations, and if you're not sure about the actual history, asking others. And if someone points you to an earlier source, look it up! Don't just take the person’s word for it, read it yourself. I see a lot of people these days just copying credits word-for-word from other books without checking the sources. So when errors creep into those original credits, these erroneous facts keep spreading. Instead of making the new author look great, it makes him look twice as bad. Copy & pasting is not "proper crediting." I'd rather see someone be honest with fewer credits than someone trying to sneak past the credit police with their ctrl+c skills. I have a friend who never checks, so I recently punked him into unknowingly crediting an ‘80s sitcom character on his last DVD. Muwahahaha!
The biggest misconception about crediting is that it takes away from your own accomplishments. If you don't credit anyone, you'll look like a superstar who created the entire thing from scratch! Right? RIGHT?! Nope. It tends to have the opposite effect. I see magicians painfully try to squirm out of crediting, fighting teeth and nail to keep hold of "their" creations. Guys like Harry Lorayne do this frequently for a lot of their material. And when confronted, they invite even more controversy by spinning long, convoluted stories about “independent creation” and whatnot. All they'd have to do is say, "Yup, [insert name here] had something similar before me. But check out what I've done with the idea..." That’s it. That’s all they’d have to do. But pride gets in the way. There is no shame in acknowledging prior influences. Quite the opposite. It shows you care.
6) Finally, what advice do you have for magicians who want to create more original tricks and sleights?
First of all, I’d like to thank you for all the blush-inducing questions. You’ve been so flattering that I thought I was being interviewed by a bottle of Prozac. But to answer your question: write! Write all your ideas down. These ideas can be for anything: tricks, moves, trick names, presentations, clothing, interesting props, whatever! In this day and age, phones all have note-taking apps that can make sure you never, ever lose an idea. You, me, and all the people reading this are walking, talking idea machines (no offence to wheelchair-bound mutes). Ideas come from anywhere at any time, and if you don’t write them down, you’ll forget. Trust me. I used to forget tons of ideas before I started writing them down. I could have had something as awesome as Hippity Hop Rabbits, but now we’ll never know. This inspiration is the best place to start. They’re your own ideas, so you’re more motivated to act on them. Some books like Fitzkee’s Trick Brain advocate writing objects and plots on pieces of paper so you can randomly grab three slips and try to create that trick (“ferret” “heartburn” “transposition”). The problem with this plan is that the results are uninspiring. There’s no “you” in it to drive the trick forward. There’s less satisfaction – on a personal creativity level – for developing the trick. Using your own ideas as a starting point is far more fulfilling. Notes don’t need to be pages long, so don’t be put off by the idea of writing much when you’re out on the town. Here, let me go into my own notes to give you examples of what I mean. You’ll be able to tell these are my genuine notes because of the poor quality of ideas (I’ll purposely include some stinkers) and the even poorer quality of writing:
- Double Lift name: Double Dragon
- Presentational premise: Have a side effect to one of your powers. So if you've got super-memory, the side effect is that while you're using it, you say the worst puns ever. Or maybe you uncontrollably dance an Irish jig. Or whatever.
- Right Place, Right Time: Have an envelope with a prediction. A spectator deals down cards from a face-up deck until she wants to stop, while another spectator times her on a stopwatch (or iPhone equivalent). She ends up at the Five of Diamonds and it takes her 8:27 seconds to do it. Opening the envelope shows a Five of Diamonds, and on the back is written “8:27.”
- Moving Belly Button: Secretly part the hairy treasure trail in the opposite direction. Shifting this visual marker makes it look like the belly button moved instead of the hair.
When you’ve got time to sit down and create, you can open up your notes and start expanding on your ideas. Sometimes you’ll end up somewhere completely unexpected. That’s when things get really fun.
Check out Tyler's incredible new book:
http://www.penguinmagic.com/p/2681
Chris Beason
born to perform.
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